About FalconMain.Init and Init SDK
With the new SDK, SDK initialization will be done automatically in Unity at the step before scene loading, using Attribute:
Details of the above attribute of Unity are available here.
In addition, FalconMain provides the following call functions:
1. FalconMain.InitState
Provides information about the initialization status of FalconMain, including 4 basic states:
NotStarted
Processing
Succeed
Failed
2. FalconMain.OnInitComplete
An event callback for successful SDK initialization.
As mentioned above, the SDK is instantiated automatically before the first scene in Unity loads, so if you want to assign an event, you also need to use the RuntimeInitializeOnLoadMethod
attribute with the RuntimeInitializeLoadType
before BeforeSceneLoad.
This EventHandler will be called in the MainThread right after the FalconMain Init is complete.
3. In case you want to Init Manually
When you want to manually Init SDK, you need to remove the RuntimeInitializeOnLoadMethod
attribute from FalconMain.Init, and then manually call the FalconMain.Init
function in the code (note that the function must be called in the main thread)
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