Version 2.x.x

This includes the player's analysis information, which is stored locally on the device and used during the logging process.

This information is collected and updated during the process of sending the player's log, the user can completely change the lower values if desired (as in the case of multi-device account synchronization games)

The information includes:

  • AccountID: The player's account ID, assigned by default is the player's device id. Note that in case of assigning a value to AccountId you need to switch the FalconMain.Init mode manually, assign a value to AccountId and then make a call to FalconMaiFalconMain.Init in the code to avoid being affected DAU (log Retention used to calculate DAU is sent automatically in the Init function), See details at here.

  • FirstLoginDate: The date of the user's first login

  • MaxPassedLevel: The maximum level that the player has passed, is automatically updated from the log level function and other log functions with MaxPassedLevel input. Note that if you use the log level or update this value, other log functions no longer need to enter MaxPassedLevel.

  • InterstitialAdCount: The number of Interstitial ads viewed, collected, and updated from AdLog submissions.

  • RewardAdCount: The number of Reward ads viewed, collected, and updated from AdLog submissions.

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